﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LoA.Shared.Physics;

namespace LoA.Shared.Interfaces {
	public interface IPhysics {
		void AddObject(IPhysicalBody gameObject);

		void Turn(PhysicalBody physicalBody, Rotation rotation, float value);
		void Move(PhysicalBody physicalBody, Direction direction, float value);
	}
}
